Mittwoch, 7. Oktober 2015

Spot on the Build #2: Blaze Pow(d)er

Hello Ladies and Gentlemen, yet another time!

Ever wondered what would be an easy way to power machines early besides a treefarm producing charcoal to then burn in a Furnace Generator of any sort?
Well, I have just the perfect build for you...


What I really like about this setup is, that it really doesn't require much by way of ressources, is self-sustaining and can be upgraded to be a nice power supply even in later stages of the game. 

Luckily the whole setup is pretty easy to build so this tutorial won't take much of your time either!
The Spawner is a vanilla Spawner from the Nether (transported with a Diamond Dolly), the Dynamos are Reactant Dynamos from Thermal Expansion.

In the pictures below you can see the Pulverizer getting fed Blaze Rods from the Chest and outputting the Powder to the Dynamos in round-robin mode.

The basic concept is pretty simple: In order to use the Reactant Dynamos you need to provide solid reactant aswell as a liquid fuel and since a Grinder outputs both - given the right mobs to kill - they're a perfect combination. I've used something similar in the past, only that I used Gunpowder I got from Creepers as the reactant. What I really like about using Blaze Powder instead are two things:
  1. Finding a Blaze Spawner in the Nether is normally not that hard to do and it will provide you with a reliable source of Blaze Rods (which you can then turn into Powder)
  2. Killing a Creeper costs as much RF as killing a Blaze but the difference in power output is huge (see chart below) since one Blaze Rod equals multiple Blaze Powders.

Math-wise we've got the following then: Killing 10 Blazes will result in ~5 Blaze Rods vs 10 Creepers dropping ~10 Gunpowder. Funny enough even at the 1:2 conversion you get by simply crafting from Rods to Powder, the Blazefarm would be winning here since 5 Blaze Rods equal 10 Powder equal 6,4 Million RF whereas 10 Gunpowder equal 1.6 Million RF. But by using a Pulverizer you double that output, netting you a whooping 12,8 Million RF minus the cost of killing them and grinding the rods - but still the output is amazing from just killing 10 Blazes!

Sadly there is still a little bottleneck in this design which is Mobessence generation, but since the dynamos take a very long time to burn one piece of Blaze Powder you'll only run into that issue if you try to run more than 12 basic Dynamos (or 6 Dynamos with Tier 2 Augments - 1 2 3 4). And extra Blaze Powder/Rods aren't bad either to be honest...

That said, I am already trying out several ideas to solve this issue in the most effective and fun way. I can offer you a little sneak peak at my creative test-builds:


Maybe I can post some progress on these in the next few days, or I even have a breakthrough and come up with something completely different, yet effective.

And that's basically it! The only important thing to note is that you should make sure to put the Sulfur somewhere that you will get from killing the Blazes and pulverizing the Blaze Rods - or else the system might get clogged up and stop working.

On this note, I hope you liked my second "Spot on the Build" and - as always - have a nice day!

See y'all 'round!

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