Montag, 30. März 2015

Brainstorming Commanders #4: Tarkir Mechanics (Part 1)

Hello Ladies and Gentlemen, yet another time!

Since now the dust on Tarkir should've settled let us take a look on what the three sets have to offer for EDH. But not cardwise... I'm talking new mechanics people!

Khans of Tarkir

Abzan Battle PriestMardu Heart-PiercerHeir of the WildsJeskai ElderDead DropWitness of the Ages

Well morph isn't new at all, but a welcome reprint I think... Admittedly, Delve isn't exactly new either. In fact it was introduced in Future Sight... A set where things like "assembling a contraption" were a thing, and we don't know yet what that means. From these 6 keywords I think the two most suited ones for EDH are Delve and Morph, but more on that later.

Fate Reforged

Dromoka, the EternalKolaghan, the Storm's Fury

Fate Reforged was a small set so no surprise that there wasn't a whole boatload of new mechanics. After some thought Dash really caught my eye, especially after the introduction of...

Dragons of Tarkir

Anafenza, Kin-Tree SpiritZurgo BellstrikerSurrak, the Hunt CallerNarset TranscendentSidisi, Undead Vizier

The Khans were beaten and had to carry the new abilites. Dash and Bolster were familiar at that point but three new ones emerged. Rebound was exactly new but was kind of fitting, Formidable was a thing before but never had a keyword or an exact value, and exploit is kind of like Devour v1.5.

Oh yeah and then there was this:
Den Protector

The keyword is a biiiiiiit annyoing but other than that I think the ability is a solid addition to Morph.

I won't go into detail now why I discarded certain abilites, but let me say this: One block often isn't enough for enough cards and/or those cards most often aren't powerful enough to fit into a format like EDH. 
The two abilites I can see being the backbone of a Commander-Deck are:
  • Morph: There were already existing cards with Morph on them so the pool of possible morph cards is big enough. Additionally there is one particular general that synergizes very well with Morphs.
  • Dash: Boardwipes? Nah bro, I'm chilling back in that guys hand. The support for Dash cards is amazing... at least that's what I think. Again, I found a fitting general rather quickly.
The others only have left some vague ideas but aren't really suited... Maybe some outlast creatures could fit into a Derevi deck. Of course the graveyard based decks love the new delve cards, so do spellslinging decks that will delve away their early cantrips and tutors while enjoying the extra value of rebound-cards, and one or two formidable cards could fit into a green based "ramp-into-fatties" deck. But all those things aren't really suited to build a whole deck around.

Morph

So what commander do I have in mind you ask? Well most people will have guessed it at this point:

Animar, Soul of Elements

Not only will her colors be very handy when building the deck, but that fact that you'll be able to play Morphs for free at a certain point is pretty hilarious. So basically he first Morph will cost 3 to cast, the next one 2, the third one only misely 1, and from there on you're casting Morphs for free as long as you cast them face down of course.

And while casting 2/2s for free isn't too impressive, essentially casting them for only their unmorph costs is pretty strong, especially as the unmorph abilites are nothing more than enter the battlefield abilites that can be delayed and get instant speed that way.

Brine ElementalDen ProtectorKheru SpellsnatcherWarbreak Trumpeter

A Yosei on steroids that has instant speed and hits multiple players, a 3/2 Eternal Witness that can't be chumped, Spelljack on a stick and the old instant-speed-blocker-generator-2000. And these four are just a selection I've made out of several really powerful morphs.

Luckily there are cards that support face-down creatures and/or offer additional effects when turning them face up:

Aphetto RunecasterMaster of the VeilSalt Road AmbushersUnblinking Bleb
Trail of MysterySecret PlansWeaver of LiesIxidor, Reality SculptorIxidron

It's like magical christmas land for face-down creatures. And while all that value is going for you, you get the additional pleasure of knowing that your opponents will try to figure out which morph is which and what might hide under there. You'll draw additional cards, scry through a bunch of cards and maybe you can even use your morphs multiple times. All that will of course use up quite some mana but since we're running green that shouldn't be too big of a problem.

And since we're playing Animar you shouldn't forget the auto-includes of the deck...

Primordial SageKozilek, Butcher of TruthGenesis Hydra

...among other things. The internet contains the rest of them, but I think they're not too relevant for our theoretical discussion. 
Well, that's all you need to know for building your personal morph-army.dec and while it may seem innocent at first I can see it being really potent.

Next time, I'll be talking about Dash and the deck I have in mind with it, since I'm afraid all that brainstorming has gotten out of hand.

See you around!

PS.: The searches I would use as well as the primer where you can goodstuff for Animar

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