Sonntag, 1. November 2015

Spot on the Build #3: Blaze Pow(d)er Reloaded!

Hello Ladies and Gentlemen, yet another time!

Some of you might remember my post on a Blaze Spawner Power Setup... For those who don't, here you have a quick overview (plus a link to the post if you click on the picture).


As stated back then the setup is very scaleable and the picture above shows the very basic version used for early-game machines. The main problem of the setup is that the ratio between Blaze Powder and Mob Essence is off, meaning that we get too much Blaze Powder/Blaze Rods and lack the Mobessence to turn them into RF.

Over the past couple of days I've now tried to solve this bottleneck issue, and increase the total RF aswell as the RF/t while still maintaining some compactness in the setup. Let me show you my results...


Setup #1 - Extra Mob Essence Farm

Weeeeell, how exciting... This is probably the most efficient way to get more power out of your Blaze Spawner as you will get the full 640.000 RF out of every Powder but probably will also cause more lag and is overall just boring...


Most of you will have guessed it by now: The bottom half contains the standard Blaze Spawner-Grinder-Pulverizer setup, while the top half is just some Cursed Earth and a Grinder, spawning anything just so you get more Essence.
Also in order to get all your Blaze Powder turned into RF you'll need more than one 5x5 Cursed Earth + Grinder setup so the space this takes up is overall pretty big. I didn't look into specific numbers here, because, let's be honest, I will never ever use this in a playthrough.... ever!


Moving on...


Setup #2 - Blazing Pyrotheum

Now we're talking! This was actually the first more advanced setup I came up with (that isn't straight boring) and the results were more than promising. Let's have a look...


Now that might look a bit confusing at first but let me assure you, that's mainly because of item/liquid/power routing. The goal, as you might be able to see at the 4 bottom left dynamos, is to create Blazing Pyrotheum, which can be inserted into a Magmatic Dynamo to create 2 Million RF per bucket at 80 RF/t. In order to do this in a self-sustaining way, you need to be able to produce all the ingredients for crafting Pyrotheum Dust (Blaze Powder, Sulfur, Redstone, Coal Powder) all based on the outputs of the Blaze Farm. Maybe a little sketch can clear some things up:

Blue = Input; Red = Output
What makes this whole thing work is the fact that Blaze Rods in a Magma Crucible are turned into Lava for a rather low powercost. That and the fact that the mana of one bucket of lava enables you to conjour a piece of Coal and a piece of Redstone will mean that you can convert 4 1/4 Blaze Rods into two pieces of Pyrotheum Dust which equal 1/2 bucket of Blazing Pyrotheum... and therefor 1 Million RF. 

Placing all these machines in a way that you can keep routing items as easy as possible aside, there are only a few tips and tricks that you need to keep in mind:
  1. You need to Round-Robin Blaze Rods in a way that for every Blaze Rod getting pulverized 4 Blaze Rods land in the Magma Crucible to produce Lava. This will result in 4 pieces of Blaze Powder + 1 piece of Redstone and Coal each which means 3 Reactant Dynamos and 1 Magmatic Dynamo running. Three more "loops" later you'll have your 12 Reactant Dynamos and 4 Magmatic Dynamos producing RF for you.
  2. You absolutely have to make sure that you round-robin the Redstone and Coal you pick up with the Hopperhock. One piece of it must rout back to the Hopper and one piece should get processed into Pyrotheum Dust.
  3. The Redstone Logic is setup in a way that the Mana Detector triggers a pulse that will then get forwarded to the hoppers once the Mana Spreader is done outputting mana. This will ensure that the Coal/Redstone is dropped only once there's enough Mana to ensure a successfull conjouration. For that purpose just connect the Mana Detector to both the Input and the Lock of a State Cell from Project Red and then foward it to two Redstone Torches like shown in the Picture below. It also is very important to use Filters on the Hoppers to make sure that one of them recieves Redstone and one recieves Coal.

Also it might be wise to prevent overflow with Translocators (in this case the input of Blaze Powder and Sulfur into the Cyclic Assembler):



Setup #3 - Fire Water


This is a completely different abomination. It maximizes the total RF/Blaze as good as possible while also producing additional ressources like Potatoes, Sugar and Redstone.

The basic concept is the same as in the Blazing Pyrotheum setup: Converting Blaze Rods into Lava into Mana to conjur items with the Conjuration Catalyst that can then be used to produce power. In this case the mana is used to "only" create 2 pieces of redstone each time, which then are combined in a Vat to create a bucket of Fire Water each (by combining it with Hootch and Blaze Powder). And one bucket of Fire Water then equals 1.2 Million RF in the EnderIO Combustion Generator - sweet!

Since I personally like this setup the most, I'll provide a more extensive tutorial on how to build it for only this one. But to be honest, the extra Mob Farm is so easy it shouldn't require a tutorial and the Blazing Pyrotheum setup is veeeery similar so you shouldn't have a hard time building it based on the Fire Water Generation Plant.


Step Nr.1 - The Basics

First build a box of 5x5 (interior) out of any block. Just make sure that the walls in the North and West directions are two block thick or Blazes will be spawning outside (due to how the radius of Spawners is not centered on the middle of the block but the North-West corner). For symmetry I tend to do the East wall aswell, but it isn't necessary.

Then in the middle of said box, dig out a hole for your one piece of Cursed Earth and put the Blaze Spawner on top. This will make the Spawner spawn Blazes even if you are NOT around.

Lastly place your MFR Grinder so it covers the 5x5 interior of the box and close it up.


Step Nr.2 - Blaze Powder

Next up, getting the "normal" Blaze Pow(d)er setup going. I'm using a Macerator in this case, because it will turn one Blaze Rod into five Blaze Powder instead of the four we would get from a Pulverizer.
(Note: While you don't care about Sulfur when going for Fire Water, I recommend using a Pulverizer in the Pyrotheum build instead of a Macerator because of the secondary output.)

I'm using EnderIO as the conduits allow maximum compactness, but you can of course use Thermal Dynamics/whatever you like to rout Items, Energy and Liquids. In this case I output all items collected by the grinder to the chest (GREEN channel), then pull the Blaze Rods out into the Macerator (RED channel) - you won't need a filter since Blaze Rods are the only item that can go in there - and extract the Blaze Powder from there for further use (BLUE channel - round robin).
(Note: Make sure you extract the other items Blazes will occasionally drop somwhere, or else the buffer chest will fill up and clog up the system.)

Then to get my RF power to the Macerator (which normally uses EU) I hook up two MV Wire Connectors from Immersive Engineering using an Electrum Wire Coil. That will convert the RF needed by the Macerator into EU and power it.


Step Nr.3 - Blaze Power

Now that we can process the Blaze Rods into Blaze Powder, the first half of the build is nearly finished. Plop down 12 Reactant Dynamos, upgrade them with the "Transmission Coil Ducting"-Augment (for the sake of compactness) and set the Item Conduit to input through the blue channel.

Once that's done, you'll only need to give the system a small amount of energy to kick-start and you'll be producing energy which will then again feed into the system, powering further operations like killing Blazes or grinding Blaze Rods.


Step Nr.4 - Lava/Mana

Lava to produce mana is the next step. The Magma Crucible will get fed Blaze Rods (RED channel - Round-Robin-Mode at the Bufferchest to split the Blaze Rods between Curcible and Macerator!) to turn into lava. From there it will output it into the Floodgate below which will then place it in the world to get eaten by Thermalilies.
(Note: It is recommended to use a basic Mana Spreader with a Velocity Lens in order to have as little Mana as possible stuck in the Spreader itself.)


Step Nr.5 - Conjuration

What you'll want from this redstone circuit is to emit exactly two pulses whenever the Mana Spreader has output mana and is finished doing so. To create that behavior you'll only need a State Cell and hook up the Mana Detector to both the Lock and the Input.
Now whenever a Mana Pulse travels through the Detector, a Redstone signal is emitted that triggers the State Cell BUT the next pulse prevents the timer from going all the way by triggering the lock. This is repeated over and over until the last pulse. As no more pulses travel through, the State Cell can finally output a signal, which is then split and one side is delayed. This will disable the Redstone Torch twice, therefore dropping the two pieces of Redstone waiting in the Hopper.

To pick up the items we're doubling, a floating Hopperhock has to be placed:
(Note: It is very important to place an empty Manapool next to the Hopperhock and bind it to that or else it might drain mana from the Conjuration-Manapool resulting in less Redstone "produced".)

You simply connect the Hopper with the Chest of your Hopperhock and then put down a Vat and connect that aswell. Then Round-Robin-Mode with a single item will always keep 2 Redstone Dust in your Hopper as after doubling you'll have 4 and 2 will get inserted into the Vat.

The position of the Vat is chosen on purpose as setting the item input on the dynamo-side to the BLUE channel will add it into the Blaze Powder cycle, which is the other ingredient of producing Fire Water.


Step Nr.6 - Fire Water

The only "problem" with producing Fire Water is that it will need so-called Hootch as a base fluid. Luckily a rather small farm of sugarcane and potatoes will be enough to supply ressources to produce the needed amount of Hootch, it will even produce extras (5x5 farm). I'm not entirely sure if you could get enough Hootch out of a 3x3 farm, but I kind of doubt it.

So, facing away from the Spawner-Box, build a 5x5 field of Dirt and Sand (6 Sand and 18 Dirt), till the Dirt and put up Crop-Sticks with Potatoes and Sugarcane. To get the Dirt to stay humid, put up a sprinkler-system. Add a Harvester with a Radius Upgrade (Lapis) and the all-time Void Fluid Pipe and put a Pulverizer on top. Next up, a second Vat to produce and connect all pieces with 3 Item Conduits like shown above. (Note: The I/O pipe that extracts Potatoes and Sugar from the Chest on top, will need an Item Filter with Blacklist Redstone. Also the Servo that supplies your Hopper and Vat with Redstone needs Redstone to be in its Whitelist!)
Lastly add an infinite water source below the Hootch-producing Vat and you should be good to go.


Step Nr.7 - Fire Power

All that's left are a few Combustion Generators from EnderIO. Setting them up like the Dynamos is probably a good way of doing things, but make sure you disconnect the Fluid Conduits in the corner. That's because the Dynamos are supplied with Mob Essence but you'll want to transport Fire Water through them to your Generators. 


And that's it! You're done! You've successfully built a system that can produce around 3000 RF/t (with Augments and additional Dynamos/Generators) off of a Vanilla Blaze Spawner and a 5x5 Potatoe/Sugarcane Farm while also getting a surplus of Potatoes and Sugar.

If there's anything unclear still, just leave a comment, I'll try to explain it. It's pretty complicated to write everything down so I might've forgotten some minor details.
Other than that, I hope you liked this "little" Tutorial...

See y'all 'round!

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