Mittwoch, 11. Februar 2015

Powerful in a vaccuum and the actual impact

Hello Ladies and Gentlemen, yet another time!

As I mainly play Multiplayer EDH - or Commander as some call it - right now, I want to talk a little about card evaluation and deckbuilding which is arguably the most important part in Magic alltogether but even more important in Multiplayer EDH.

When I first started playing the format I had a really competitive approach as I was playing mainly Standard and Legacy at that time, so I was streamlining my deck as much as possible and tried to actively win games by overpowering my opponents. The commander of choice:


There's no doubt that Momir Vig is one of the most broken commanders out there, as he basically gives you access to your whole deck while always being available as he's your general. So when evaluating him from a competitive/powerlevel perspective he's definitely at least 9/10.

Alright, but then I played my first set of multiplayer matches. I played some Lands, a Ramp-Spell and a Turn 4 Momir Vig... which then got hit by a variety of these bad boys:

...etc

So basically in order to use Momir Vig properly you had to wait until you had at least 7 Mana, as you need to cast him first and then another creature that triggers his abilities as there is no way in hell you will be able to untap with him in play. It's only natural that you opponents will try to handle a "bomb" like him but while in 1v1 you only have to protect him for one turn, in multiplayer you have to be able to protect him for 3 or 4 turns in a row, which is a stretch on your hand and mana.

So when all is said and done, Momir is a one time, X3UG Tutor with an additional cost that says: "As an additional cost to cast this card, cast a green and/or blue creature card from your hand with converted manacost X." Preeeeetty unimpressive.

There is another example for cards like this, which is kind of famous throughout my playgroup:


Good ol' Necropotence. Banned in Legacy and restricted in Vintage for a reason, I came to the conclusion that Necropotence is one of the biggest traps in multiplayer EDH. Let's see:

You can pay 1 life for one card as often as you'd like, which means you can drown your opponents in cards and win that way right?... Wrong! Most of the time the match will go like that:

- Cast Necropotence and fill my grip.
- Everyone on the table looks over to you, sees your full hand and that Enchantment.
- You just payed a bunch of life in order to fill your hand with cards which means you can get killed more easy.
- You get beaten to death as all those cards can't help you against the combined power/tempo of 4 decks as it will simply overload your mana. (Remember you only untap after all your opponents had their turns)

Conclusion: Necropotence lost you the game.

That's it for today, next time I will continue with the other side of the coin: seemingly mediocre cards that impact the game a lot more than you'd think.



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